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Backrooms - Procedural
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Devlog
New Levels *Sneak Peak* and Plans
October 29, 2022
by
Carnull
Work on the new levels has been progressing. The images attached to this are: Streets, Supermarket and the default lobby. AI will start to be worked on towards the end of November which I plan to rele...
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Added Levels
October 16, 2022
by
Carnull
Added new game mechanics, scene / level transitions / audio and events. New levels are being worked on as well as looking into AI for levels with hostiles / neutrals...
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Updates to game mechanics
September 25, 2022
by
Carnull
#update
Added new sounds and ambience. Added a way to transition between scenes in a lore accurate way. Currently there are 4 different levels which are randomly generated, I will be putting together a logic...
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Updates to atmosphere and sounds, added events
September 18, 2022
by
Carnull
#Early-Development
The procedural generation is now modifiable to allow for the creation of different level types for level-0. Aim to add some height changes to make something similar to pitfalls. However, this may take...
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Upgraded to HDRP
September 05, 2022
by
Carnull
Upgraded from using Universal RP to HDRP which has changed how the game is being rendered as well as providing options for how it will render the camera. UI has been added and will be worked on. Textu...
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