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Backrooms - Procedural

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Devlog

  • New Levels *Sneak Peak* and Plans
    October 29, 2022 by Carnull
    Work on the new levels has been progressing. The images attached to this are: Streets, Supermarket and the default lobby. AI will start to be worked on towards the end of November which I plan to rele... Continue reading
  • Added Levels
    October 16, 2022 by Carnull
    Added new game mechanics, scene / level transitions / audio and events. New levels are being worked on as well as looking into AI for levels with hostiles / neutrals... Continue reading
  • Updates to game mechanics
    September 25, 2022 by Carnull#update
    Added new sounds and ambience. Added a way to transition between scenes in a lore accurate way. Currently there are 4 different levels which are randomly generated, I will be putting together a logic... Continue reading
  • Updates to atmosphere and sounds, added events
    September 18, 2022 by Carnull#Early-Development
    The procedural generation is now modifiable to allow for the creation of different level types for level-0. Aim to add some height changes to make something similar to pitfalls. However, this may take... Continue reading
  • Upgraded to HDRP
    September 05, 2022 by Carnull
    Upgraded from using Universal RP to HDRP which has changed how the game is being rendered as well as providing options for how it will render the camera. UI has been added and will be worked on. Textu... Continue reading
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