Updates to game mechanics
Backrooms - Procedural » Devlog
Added new sounds and ambience.
Added a way to transition between scenes in a lore accurate way.
Currently there are 4 different levels which are randomly generated, I will be putting together a logic tree of how these work and which maps have entrances / exits to other maps. This will then become an artefact that the player can collect and view to help them navigate.
Next steps:
- create more events for level 0 to make up for the fact there are few entities.
- add to ambience and find a way of creating a crt effect using hdrp.
- add a pitfalls event, a tall structure event and a claustrophobia event.
- start development on level 1.
Get Backrooms - Procedural
Backrooms - Procedural
First full unity game project. Looking for feedback, ideas and tips if possible.
Status | Prototype |
Author | Carnull |
Genre | Simulation, Adventure, Survival |
Tags | 3D, Dark, Exploration, Horror, Procedural Generation, Psychological Horror, Retro, Survival Horror |
Languages | English |
More posts
- New Levels *Sneak Peak* and PlansOct 29, 2022
- Added LevelsOct 16, 2022
- Updates to atmosphere and sounds, added eventsSep 18, 2022
- Upgraded to HDRPSep 05, 2022
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